Collectable is a new entity added in Alesan's Entities, it is a new item that player can collect, they are more useful than coin's as they can be used to trigger events. they also don't respawn once collected.
Looks[]

Collectable in game, please note the other 9 types were cut to save space.
Collectables have 10 versions each with their own 5 frames and sprite sheets equalling 200 frames (WOW). They also have an image for the UI with also 200 frames.
Appearances[]

Collectable in the editor.
1.6 - Didn't appear
SE - Didn't appear
CE - Didn't appear
AE - First Appearance
Right Click Menu[]

Collectable's right click menu in AE.
COLLECTABLE TYPE - what collectable it is and what sprite to use.
LINK COLLECT - Gives that collectable when triggered.
Linking[]
This item is both an Input (for when it is collected) and output (to give the collectable) meaning other items can be linked to it and it can linked to other items.
Uses In Game[]
They can be placed on an empty tile to float or can be placed in a ? block or brick block.
They can be used for a collectable, you could make them star coins like in main Mario games, or can be used as an additional currency.
Their are many ways to spoil a player for collecting them, you can do some great stuff with the Collectable Lock like give a power-up or open a secret path.
They can also be integrated with animations to do stuff like give collectables even if they don't exist.
You can also hide them by editing the text.txt and setting the appropriate collectable from F to T. this will hide the collectable from showing on the UI. this can be used as an proper integer for many uses.
Trivia[]
- They did not appear in the original game.
- Linking a collectable to itself and collecting it causes the game to crash. Try it!