Description on Stabyourself.netEdit
Ever wondered how Pacman would be like with physics? No? Well, it's revolutionary. This mashup of "Not" and "Pacman" puts The Pac and the Ghosts in a in a Pacworld cage, at mercy of gravity and the level's shape, controlled solely by you. Ghosts still don't like you very much, so you should be careful to make Pacman avoid them.
- Pacman now moves absolutely realistically: Because physics.
- Intense pellet action: Other than that, the rules are for the most part identical as in Pac-Man
- Advanced multi-data scoring system optimized for professional competitive gaming events: also known as "high scores"
- Multiple control methods: If you don't have a steering wheel you can use a joystick. If you don't have a joystick, you can use a mouse. If you don't have a mouse/mousepad/touchscreen, you can use a keyboard. If you don't have a keyboard, uh
The core gameplay of Not Pacman is the same as Pacman: eat all the Pac-Dots and avoid the ghosts. However, in a similar fashion to Not Tetris 2, the player can't control Pacman directly. Instead, Pacman is affected by gravity, and the player rotates the board to move him. The ghosts also obey gravity, no longer being ruled by an AI. Upon contact with a ghost, Pacman will lose a life, and will restart below the ghost chamber. However, the player may eat the ghosts for a short amount of time if Pacman eats a Power Pellet (which looks like a large Pac-Dot). Eaten ghosts will reappear above the ghost chamber.
If Pacman loses all of his lives or eats all of the Pac-Dots, the game will end. Points are not awarded; instead, the player is challenged to eat all of the Pac-Dots as quickly as possible. The game saves up to nine best times for the player to challenge.
- The original Pacman game had 4 ghosts, whereas Not Pacman has 3.