
Powerups are a type of enemy that affect the player in some way on touch. They are generally placed in a coin block, but can be placed alone.
Being enemies, a form of custom powerups can be made, but they can only affect the movement patterns of the existing powerups (i.e.: a bouncing mushroom). They can not give the player any new properties without modding or a modern version of Alesan's Entities.
In-Game[]
When retrieved from a Coin Block or scrolled to, they move to the right—the opposite of enemies, which typically move to the left. They, with the exception of Poison Mushrooms, give the player a buff if touched.
Powerups[]
Mushroom | |
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Mushroom[]
Mushrooms are the basic powerup. They move to the right and grow the player if touched. |
Fire Flower | |
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Fire Flower[]
They are identical to Mushrooms, only they stand still. When moving, they will always hold their horizontal speed. |
Oneup | |
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Oneup[]
Oneups give the player an extra life instead of growing them. Unless you want your lives meaningless, use them somewhat sparingly or hide them well. |
Poison Mushroom | |
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Poison Mushroom[]
Poison Mushrooms use the Goomba palette and kill the player on touch. They should be used infrequently. |
Star | |
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Star[]
Stars bounce around making them harder to catch, but make the player invincible for a limited amount of time. |
Alesan99's Entities exclusive[]
Ice Flower | |
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Ice Flower[]
The Ice Flower allows the player to shoot ice balls. These projectiles freeze enemies on contact. |
Hammer Suit | |
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Hammer Suit[]
The Hammer Suit allows the player to shoot hammers like a Hammer Bro. |
Frog Suit | |
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Frog Suit[]
The Frog Suit allows better swimming at the cost of slower movement speed on land. |
Tanooki Suit | |
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Tanooki Suit[]
Does the same thing as a Raccoon Leaf, but this time you can turn yourself into an invincible stone statue. |
Carrot | |
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Carrot[]
The Carrot allows the player to fall slowly. |
Weird Mushroom | |
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Weird Mushroom[]
The Weird Mushroom allows the player to jump higher. The item moves like a Mushroom. |
Wing | |
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Wing[]
The Wing allows the player to swim in the air for a short amount of time. |
DK Hammer | |
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DK Hammer[]
The DK Hammer gains the player a melee attack in one direction for a short amount of time. |
Lucky Star | |
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Lucky Star[]
The Lucky Star can kill all enemies on screen when touched. |
3-Up Moon | |
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3-Up Moon[]
3-Up Moons give the player three extra lives instead of growing them. Unless you want your lives meaningless, use them very sparingly or hide them well. |
Clock | |
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Clock[]
The Clock gains the player extra time. The default options are 10, 50, and 100 ingame seconds. If the level doesn't have a timer, it'll activate the timer for said amount of time. |
How to Use[]
Just select the powerup you want from the enemies tab in the editor and place them either on the ground or in a Brick or Coin Block.
There is also the Mushroom/Flower entity, which, when placed in a Coin Block, will normally come out as a Mushroom, but will be a Fire Flower if the player already has one.
Strategies[]
- They are great rewards for finding secrets.
- Never overuse Poison Mushrooms to the point that checking Coin Blocks is an unnecessary risk.
- They can be used as bait for a trap.
Bugs[]
- Big Mario cannot use Adhesion Gel.